7 Days to Die Wiki
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Gun Powder
List of ammunition
Zombie Janitor
Departed Woman
Zombie
Lab Zombie
Screamer
Alpha 17 artworks
BrickQuarterBlockCentered.png
BrickTube3MCenter.png
BrickTube3MCorner.png
BrickTunnel3MCenter.png
BrickTunnel3MCorner.png
BrickWedgeSteepInsideCornerBase.png
BrickWedgeSteepInsideCornerTop.png
Items
Cloth Fragment
Bunk Bed
An Old Bed
Night Stand
Wall Safe
Iron Desk
Items by group
Game
Basics
First Steps
Beginners Guide
Blood Moon Horde
Biome
Game Settings
Game Mechanics
Glossary
Heatmap
Navezgane
Player Statistics
Lists
List of Ammunition
List of Armor
List of Buffs
List of Building Materials
List of Clothing
List of Foods
List of Firearms
List of Items
List of Locations
List of Prefabs
Advanced
Cheat Mode
Command Console
Dedicated Server Providers
Gamestage
Community
Official 7DTD Discord
Official 7DTD Website
Bug Reports
Help
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
7 Days to Die Wiki
1,887
pages
Explore
Main Page
All Pages
Interactive Maps
Wiki Content
Recently Changed Pages
Gun Powder
List of ammunition
Zombie Janitor
Departed Woman
Zombie
Lab Zombie
Screamer
Alpha 17 artworks
BrickQuarterBlockCentered.png
BrickTube3MCenter.png
BrickTube3MCorner.png
BrickTunnel3MCenter.png
BrickTunnel3MCorner.png
BrickWedgeSteepInsideCornerBase.png
BrickWedgeSteepInsideCornerTop.png
Items
Cloth Fragment
Bunk Bed
An Old Bed
Night Stand
Wall Safe
Iron Desk
Items by group
Game
Basics
First Steps
Beginners Guide
Blood Moon Horde
Biome
Game Settings
Game Mechanics
Glossary
Heatmap
Navezgane
Player Statistics
Lists
List of Ammunition
List of Armor
List of Buffs
List of Building Materials
List of Clothing
List of Foods
List of Firearms
List of Items
List of Locations
List of Prefabs
Advanced
Cheat Mode
Command Console
Dedicated Server Providers
Gamestage
Community
Official 7DTD Discord
Official 7DTD Website
Bug Reports
Help
Editing
Motion Sensor
Back to page
Edit
VisualEditor
View history
Talk (0)
Edit Page
Motion Sensor
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
{{Infobox item |image = MotionSensor.png |caption= Used to trigger electrical events when motion is detected |type = |tool-type = |item-id = 2030 - motionSensor |group = Science |category = Device |metal = |meltable = |scrapable = |scrap_iron = |unlocked = |requires_power = 5W |provides_power = |breaks= Iron |stack = 500 |durability = 100 |max_load = 120 |mass = 10 |added_version = Alpha 16 |confirmed_version = Alpha 17 |obtain= Trading, Crafting |}} ==Description== The '''{{PAGENAME}}''' is a new tool added in A16 as a part of the new [[Electricity]] game mechanics. The Motion Sensor triggers the flow of power to children components when a player or zombie is in its view. While holding a wire tool, the motion sensor's field of vision is visible to the player as a yellow cone. When a player is within the field of view, the motion sensor will follow them like a security camera. As soon as a player steps out of the field of view, the camera snaps back to its default forward orientation. It can detect entities up to 15 blocks away. == Crafting == {{Recipe |image1=ForgedIron.png | linkname1=Forged Iron | itemcount1=2 |image2=MechanicalParts.png | linkname2=Mechanical Parts | itemcount2=1 |image3=ElectricParts.png | linkname3=Electrical Parts | itemcount3=5 |workstationimage=Workbench.png | workstation=Workbench |magazinetype=Wiring 101 |magazinecount=50 |skill=Advanced Engineering |skillmod=.56 }} == Uses == Like the [[Auto Turret]] or [[Shotgun Auto Turret]], the Motion Sensor can be set to target Self, Allies, Strangers, and/or Enemies. As such, the sensor can be used for the automation of some circuitry so long as a player is within view of the sensor. For example, players can set up an automated light system in their base that turns on when the player enters the view of the sensor. Alternatively, it could be used to target zombies only, activating weapons like the [[Blade Trap]], or even supplying power to an auto turret. Motion sensors can be used as somewhat complex logic gates when building circuits. For example, one could connect a turret to the sensor with the turret set to target enemies, but the sensor set to target the player. This way, the turret won't function unless a player is in view of the motion sensor, allowing a base to remain dormant when players are away to conserve ammunition. Also like the auto turret, the angle of the motion sensor's field of view can be set by holding interact button and moving the view. To move the view, you should double-click on it. ==Usage== {{Recipe Usage |brief=y }} [[de:Bewegungsmelder]]
Summary:
Please note that all contributions to the 7 Days to Die Wiki are considered to be released under the CC BY-NC-SA
Cancel
Editing help
(opens in new window)
Templates used on this page:
.44 Desert Vulture
(
edit
)
Electrical Parts
(
edit
)
Forged Iron
(
edit
)
Mechanical Parts
(
edit
)
Motion Sensor
(
edit
)
Workbench
(
edit
)
Template:Component infobox field
(
view source
)
Template:Component infobox footer
(
view source
)
Template:Component infobox header
(
view source
)
Template:Component infobox section
(
view source
)
Template:Extension DPL
(
view source
)
Template:Infobox item
(
view source
) (semi-protected)
Template:Link/End
(
view source
)
Template:Link/Start
(
view source
)
Template:Recipe
(
view source
) (semi-protected)
Template:Recipe Time
(
view source
)
Template:Recipe Usage
(
view source
)
Template:SkillCraft
(
view source
)
Template:Validate bool
(
view source
)
Template:Validate list
(
view source
)
Template:Validate list list
(
view source
)
Template:Validate time
(
view source
)
Follow on IG
TikTok
Join Fan Lab